GAMEPLAY FRAMEWORKS FOR UNITY
Frameworks for developers
who want to build it right
Modular, deterministic systems for developers who actually write code. Use one module, a bundle, or the full stack — without getting locked into a monolith.
INVENTORY,
PICKUPS,
& CRAFTING
Core item flow systems for Unity projects
Inventory, item definitions, and pickup handling
Recipe-based crafting with stations, requirements, and outputs
Adapter-driven, deterministic, and multiplayer-safe by design
HEALTH
& STATUS EFFECTS
Composable gameplay state without hard coupling
Health, damage, regen, and death handling
Modular status effects (buffs, debuffs, DOTs, timed effects)
No assumptions about combat, abilities, or controllers
CURRENCY
& ECONOMY
Deterministic economy systems built for real games
Currency ledgers, transactions, and balances
Economy routing, fees, and multi-currency support
Multiplayer-ready, audit-friendly, adapter-driven
FRAMEWORK MODULES
RevFramework is sold as focused system bundles. Each SKU includes demo scenes, Teachable Panels, and matching documentation — so you can inspect how it works before committing it to your project.