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Tools that ship systems
RevFramework • SnapStudioPro • LoggerPro
About RevGaming
Build real systems, not scaffolding.
RevFramework, SnapStudioPro, and LoggerPro are editor-first Unity tools that cut weeks of boilerplate into days.
- Modular & decoupled — plug in only what you need
- Transparent — live WebGL demos + full docs
- Production-ready — audit, caps, authority, persistence
- Built for speed — editor tools, presets, debug panels
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Explore Our Assets
RevFramework
Modular gameplay systems for Unity (Currency & Economy, Inventory, Health, Abilities). Editor-first, data-driven, SOLID. Not a prefab pack—plug in and ship faster.
- Modular systems: Currency, Economy, Inventory, Health, Abilities
- Data-driven via ScriptableObjects (policies, rates, presets)
- Editor-first tools, debug panels, kitchen-sink demos
- Decoupled, SOLID, netcode-ready (authority, audit, idempotency)
SnapStudioPro
Precision prefab capture for Unity. Auto framing, 3-point lighting, multi-angle & animation export, spritesheets. Editor-first, fast, production-ready.
- Auto framing with 3-point lighting (studio-quality)
- Multi-angle, animation & spritesheet export up to 4K
- Backgrounds, overlays, shadows, presets — all in Editor
- Fast, polished workflow; zero runtime dependencies
LoggerPro
Editor-only logging & diagnostics for Unity. Filtered categories, rich search, exportable logs, themed console. Zero runtime bloat, 100% SOLID.
- Filtered categories, rich search, and scoped views
- Export logs (JSON/Markdown) for bug reports & analytics
- Themed, editor-only console (no runtime bloat)
- 100% SOLID architecture; drop-in for any toolset