GAMEPLAY FRAMEWORKS FOR UNITY

Frameworks for developers
who want to build it right

Modular, deterministic systems for developers who actually write code. Use one module, a bundle, or the full stack — without getting locked into a monolith.

INVENTORY,
PICKUPS,
& CRAFTING

Core item flow systems for Unity projects

  • Inventory, item definitions, and pickup handling

  • Recipe-based crafting with stations, requirements, and outputs

  • Adapter-driven, deterministic, and multiplayer-safe by design

HEALTH
& STATUS EFFECTS

Composable gameplay state without hard coupling

  • Health, damage, regen, and death handling

  • Modular status effects (buffs, debuffs, DOTs, timed effects)

  • No assumptions about combat, abilities, or controllers

CURRENCY
& ECONOMY

Deterministic economy systems built for real games

  • Currency ledgers, transactions, and balances

  • Economy routing, fees, and multi-currency support

  • Multiplayer-ready, audit-friendly, adapter-driven

FRAMEWORK MODULES

RevFramework is sold as focused system bundles. Each SKU includes demo scenes, Teachable Panels, and matching documentation — so you can inspect how it works before committing it to your project.